Question:
How can an E2Button be set up to use bitmaps as the button’s background?
Solution:
To do so, follow these procedures:
- Include two bitmaps (pressed and not pressed) in the project as resources.
- In Organizer, select the desired E2Button and set its Type property as 6 – UserBMP.
- Finally, set bitmap0 and bitmap1 properties to use the bitmaps inserted as resource (pressed and not pressed, respectively).