{"id":533,"date":"2019-03-25T17:31:13","date_gmt":"2019-03-25T20:31:13","guid":{"rendered":"http:\/\/xexeu.elipse.com.br\/pt\/e3-tips-criando-objetos-de-tela-que-nao-deformam\/"},"modified":"2019-03-25T17:31:13","modified_gmt":"2019-03-25T20:31:13","slug":"e3-tips-criando-objetos-de-tela-que-nao-deformam","status":"publish","type":"post","link":"https:\/\/kb.elipse.com.br\/en\/e3-tips-criando-objetos-de-tela-que-nao-deformam\/","title":{"rendered":"E3 Tips:  Criando objetos de tela que n\u00e3o &#8216;deformam&#8217;."},"content":{"rendered":"<p><strong><font face=\"Tahoma\" size=\"2\">Problema:<\/font><\/strong><\/p>\n<div style=\"text-align: justify;\">\n&nbsp;\n<\/div>\n<div style=\"text-align: justify;\">\n<blockquote dir=\"ltr\"><p>\n<font size=\"2\"><font face=\"Tahoma\">&#8220;O problema \u00e9 que<\/font><\/font><font size=\"2\"><font face=\"Tahoma\">, dependendo da sua posi\u00e7\u00e3o na tela, <\/font><\/font><font size=\"2\"><font face=\"Tahoma\">os objetos ficam &#8220;deformados&#8221;. Por exemplo,&nbsp;foi feito&nbsp;um teste com um c\u00edrculo de 150 X 150. Ao mudar a posi\u00e7\u00e3o do c\u00edrculo na tela, em algumas posi\u00e7\u00f5es seu tamanho era visualmente menor do que o inicial, mas as propriedades continuavam apontando 150 X 150. Como <\/font><font face=\"Tahoma\">resolver este problema? Isto tamb\u00e9m ocorre em casos onde \u00e9 necess\u00e1rio utilizar o zoom para ajustar a tela ao tamanho do Viewer ou do Quadro devido a alguma altera\u00e7\u00e3o de resolu\u00e7\u00e3o, por exemplo.&#8221;<\/font><\/font><\/p><\/blockquote>\n<\/div>\n<div style=\"text-align: justify;\">\n&nbsp;<br \/>\n<br \/><strong><font face=\"Tahoma\" size=\"2\">Causa:<\/font><\/strong><br \/>\n<br \/>&nbsp;<br \/>\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Este problema acontece devido aos arredondamentos (truncagem) que ocorrem na convers\u00e3o de coordenadas HIMETRIC para Pixels. Por exemplo, s\u00e3o dados dois c\u00edrculos de tamanho 150&#215;150 (em HIMETRIC):&nbsp;<\/font><\/div>\n<div style=\"text-align: justify;\">\n<\/div>\n<ul style=\"text-align: justify;\">\n<li><font size=\"2\"><font face=\"Tahoma\"><span style=\"font-weight: bold;\">Circle1<\/span>:&nbsp; X=0&nbsp; Y=0&nbsp; Coordenadas = (0, 0, 150, 150)<\/font> <\/font>\n<\/li>\n<li><font face=\"Tahoma\" size=\"2\"><span style=\"font-weight: bold;\">Circle2<\/span>:&nbsp; X=1000&nbsp; Y=1000&nbsp; Coordenadas = (1000, 1000, 1150, 1150)<\/font><\/li>\n<\/ul>\n<div style=\"text-align: justify;\">\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Supondo que o Zoom seja 100%, e o micro esteja configurado com a resolu\u00e7\u00e3o normal (96 DPI), o c\u00e1lculo de HIMETRIC para Pixel ser\u00e1 o seguinte:<\/font><\/div>\n<div style=\"text-align: justify;\">\n<blockquote dir=\"ltr\"><p>\n<font face=\"Tahoma\" size=\"2\">PIXEL = (HIMETRIC * 96) \/ 2540<\/font><\/p><\/blockquote>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Utilizando a f\u00f3rmula acima, as coordenadas dos objetos em pixels seriam:<\/font><\/div>\n<\/div>\n<ul style=\"text-align: justify;\">\n<li><font size=\"2\"><font face=\"Tahoma\"><span style=\"font-weight: bold;\">Circle1<\/span>:&nbsp; CoordenadasBrutasEmPixel = (0, 0, 5.67, 5.67)<\/font> <\/font>\n<\/li>\n<li><font face=\"Tahoma\" size=\"2\"><span style=\"font-weight: bold;\">Circle2<\/span>:&nbsp; CoordenadasBrutasEmPixel = (37.8, 37.8, 43.46, 43.46)<\/font><\/li>\n<\/ul>\n<div style=\"text-align: justify;\">\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Por\u00e9m, como na tela n\u00e3o existem \u2018meios-p\u00edxels\u2019, os valores acabam truncados:<\/font><\/div>\n<div style=\"text-align: justify;\">\n<\/div>\n<ul style=\"text-align: justify;\">\n<li><font size=\"2\"><font face=\"Tahoma\"><span style=\"font-weight: bold;\">Circle1<\/span>:&nbsp; CoordenadasTruncadasEmPixel = (0, 0, 5, 5), di\u00e2metro = 5 pixels<\/font> <\/font>\n<\/li>\n<li><font face=\"Tahoma\" size=\"2\"><span style=\"font-weight: bold;\">Circle2<\/span>:&nbsp; CoordenadasTruncadasEmPixel = (37, 37, 43, 43), di\u00e2metro = 6 pixels<\/font><\/li>\n<\/ul>\n<div style=\"text-align: justify;\">\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Note que o <span style=\"font-weight: bold;\">Circle2 <\/span>ficou 1 pixel maior que o <span style=\"font-weight: bold;\">Circle1<\/span>!<\/font><br \/>\n<\/div>\n<div style=\"text-align: justify;\">&nbsp;<br \/>\n<br \/>&nbsp;<br \/>\n<br \/><strong><font face=\"Tahoma\" size=\"2\">Solu\u00e7\u00e3o:<\/font><\/strong><br \/>\n<br \/>&nbsp;<br \/>\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Para resolver (ou pelo menos minimizar) este problema, ter\u00edamos que deixar o tamanho do c\u00edrculo como um m\u00faltiplo do tamanho exato de um pixel. Para isto, precisamos descobrir o tamanho de um pixel em HIMETRIC:<\/font><\/div>\n<div style=\"text-align: justify;\">\n<blockquote dir=\"ltr\">\n<p><font face=\"Tahoma\" size=\"2\">HIMETRIC = (PIXEL * 2540) \/ 96<\/font><\/p>\n<\/blockquote>\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">Portanto, 1 pixel = 26,4583333333&#8230; HIMETRIC. Como este n\u00famero \u00e9 uma d\u00edzima peri\u00f3dica (3333333&#8230;), \u00e9 melhor definir o c\u00edrculo em m\u00faltiplos de 3 pixels. Por exemplo, para conseguir um c\u00edrculo de \u2018tamanho est\u00e1vel\u2019 com 6 pixels de di\u00e2metro, defina o objeto com Height = 158,75 e Width = 158,75. Quando este objeto for movido na tela, a tend\u00eancia \u00e9 que o seu tamanho em pixels fique &#8216;est\u00e1vel&#8217;:<\/font><\/div>\n<div style=\"text-align: justify;\">\n<\/div>\n<ul style=\"text-align: justify;\">\n<li><font face=\"Tahoma\" size=\"2\"><span style=\"font-weight: bold;\">Circle1<\/span>:&nbsp; X=0&nbsp; Y=0&nbsp; Width=158.75&nbsp; Height=158.75<br \/>CoordenadasHIMETRIC = (0, 0, 158.75, 158.75)<br \/>CoordenadasBrutasEmPixel = (0, 0, 6, 6)<br \/>CoordenadasTruncadasEmPixel = (0, 0, 6, 6)<br \/>Di\u00e2metro = 6 pixels<br \/><\/font>\n<\/li>\n<li><font face=\"Tahoma\" size=\"2\"><span style=\"font-weight: bold;\">Circle2<\/span>:&nbsp; X=1000&nbsp; Y=1000 &nbsp;Width=158.75&nbsp; Height=158.75<br \/>CoordenadasHIMETRIC = (1000, 1000, 1158.75, 1158.75)<br \/>CoordenadasBrutasEmPixel = (37.7953&#8230;, 37.7953&#8230;, 43.7953&#8230;, 43.7953&#8230;)<br \/>CoordenadasTruncadasEmPixel = (37, 37, 43, 43)<br \/>Di\u00e2metro = 6 pixels<\/font><\/li>\n<\/ul>\n<div style=\"text-align: justify;\">\n&nbsp;<br \/>\n<br \/><strong><font face=\"Tahoma\" size=\"2\">Dica:<\/font><\/strong><br \/>\n<br \/>&nbsp;<br \/>\n<\/div>\n<div style=\"text-align: justify;\"><font face=\"Tahoma\" size=\"2\">O pr\u00f3prio editor de telas do E3 permite criar objetos de tamanho &#8216;est\u00e1vel&#8217; sem a necessidade de todos estes c\u00e1lculos.<\/font><br \/>\n<br \/>&nbsp;<br \/>\n<br \/><font face=\"Tahoma\" size=\"2\">Quando necessitar de um objeto com tamanho &#8216;est\u00e1vel&#8217; (normalmente, objetos que ser\u00e3o copiados v\u00e1rias vezes na tela como, por exemplo, uma defini\u00e7\u00e3o de XControl), basta desligar o &#8216;grid&#8217; do editor de telas e deixar o Zoom em 100% enquanto voc\u00ea cria o objeto com o Mouse. Os objetos criados desta forma ficam sempre com um tamanho m\u00faltiplo do tamanho de um pixel.<\/font><br \/>\n<br \/>&nbsp;<br \/>\n<br \/><font color=\"#ff0000\" face=\"Tahoma\" size=\"2\"><strong>AVISO IMPORTANTE:&nbsp; mesmo que voc\u00ea siga a dica acima e crie objetos com tamanho &#8216;est\u00e1vel&#8217;, ainda assim podem ocorrer distor\u00e7\u00f5es causadas por imprecis\u00f5es na representa\u00e7\u00e3o de n\u00fameros em ponto flutuante (podem ocorrer perdas m\u00ednimas de precis\u00e3o que acabam causando diferen\u00e7as de um pixel no final).<\/strong><\/font><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Problema: &nbsp; &#8220;O problema \u00e9 que, dependendo da sua posi\u00e7\u00e3o na tela, os objetos ficam &#8220;deformados&#8221;. Por exemplo,&nbsp;foi feito&nbsp;um teste com um c\u00edrculo de 150 X 150. Ao mudar a&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0},"categories":[609],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>E3 Tips: Criando objetos de tela que n\u00e3o &#039;deformam&#039;. - Elipse Knowledgebase<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/kb.elipse.com.br\/e3-tips-criando-objetos-de-tela-que-nao-deformam\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"E3 Tips: Criando objetos de tela que n\u00e3o &#039;deformam&#039;.\" \/>\n<meta property=\"og:description\" content=\"Problema: &nbsp; &#8220;O problema \u00e9 que, dependendo da sua posi\u00e7\u00e3o na tela, os objetos ficam &#8220;deformados&#8221;. 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